A Theory of Fun for Game Design

Overview

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The books unique approach of provi 
 
 

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09.12.2017

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Pages count467
File size8 Mb
eBook formatHardcover, (torrent)En
Book rating4.3 (9 votes)
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